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As for specific balance changes for the affected mods, another reply suggests that the changes would be too long to itemize, since they affect various modifications of various weapons across all manufacturers. The idea, according to a dev reply in the thread, is to alleviate concerns about material needs by listing the ingredients correctly. These issues affected the accuracy, headshot damage, and weapon range modifications of various weapons.
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The patch’s contents are pretty small: Weapon engineering recipe numbers have been corrected, and ingredients not needed in certain recipes were removed. With a recent small patch applied to the game, Frontier Developments appears to be trying to address this issue, while the patch announcement itself has kicked off a discussion about material grinds in the expansion. The materials required to engineer weapons in Elite Dangerous: Odyssey are pretty high right now, all things considered.
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